Cinema 4d Essential Training 6 Hypernurb Modeling And Sculpting

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Cinema 4d Essential Training  6 Hypernurb Modeling And Sculpting
Cinema 4D Essential Training: 6 HyperNURB Modeling and Sculpting
MP4 | Video: 720p | Duration: 1:24:19 | English | Subtitles: VTT | 437.8 MB


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CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program, which breaks down into installments that can be completed within 2 hours. This edition introduces two modeling techniques: HyperNURBS, or subdivision modeling, for creating smooth rounded objects, and sculpting. Rob explains how to set up for each workflow, and how to create basic shapes and then refine them with more detailed tools. The course provides a solid foundation for designers starting to shape their creations in CINEMA 4D.

Topics include:

What are HyperNURBS?
Setting up reference shapes
Creating a shape with the polygonal modeling tools
Connecting shapes and bridging gaps
Refining shapes with knife cuts
Moving points
Working with sculpting layers
Preparing objects for render

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Tags: Cinema, Essential, Training, Hypernurb, Modeling, Sculpting

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